Pregunta 1
Transcripción del audio (en la app lo escuchas con voz)
Narrator: You will hear an interview with a man called Marcus Bell, who designs board games. For questions 1 to 7, choose the best answer, A, B or C.
Interviewer: My guest today is Marcus Bell, who designs board games for a living. Marcus, how did you get started?
Marcus: Well, I've always loved games. My family played them every Sunday when I was a kid. But I never imagined it could be a job. I was working as a software tester, and in my spare time I made a game for my nephew's birthday, just using cardboard and felt pens. His friends loved it so much that their parents started asking where they could buy it. That's when I thought, maybe there's something here.
Interviewer: And how did you turn that into a career?
Marcus: Slowly! I spent about two years improving that first game, testing it with anyone who'd sit still long enough. Then I raised money online to pay for the first thousand copies. Honestly, the money wasn't the hard part. People were very generous. What I found really tough was the business side, dealing with factories, shipping, taxes. None of that came naturally to me.
Interviewer: Where do your ideas come from?
Marcus: People expect me to say other games, but actually I try not to play too many new ones while I'm designing, because I don't want to copy something without realising it. Most of my ideas come from everyday situations. My latest game started when I was stuck in a traffic jam and began wondering how you'd design a city where that never happened.
Interviewer: What makes a good game, in your opinion?
Marcus: A lot of designers focus on the rules, making them clever and complicated. For me, the key thing is what happens between the players. The best games are the ones where people are laughing, arguing, making deals. If everyone's just staring silently at the board, something's gone wrong, however clever the rules are.
Interviewer: How important is testing?
Marcus: It's everything. I'd say I throw away about ninety per cent of my ideas after the first test, and I don't mind that at all. The hardest thing is watching people play without saying anything. Your instinct is to jump in and explain, but if players need you to explain, the game isn't clear enough. So I sit on my hands and take notes.
Interviewer: Board games have become much more popular in recent years. Why do you think that is?
Marcus: I think people spend so much time on screens that they're hungry for something they can do together, face to face. Board game cafés have opened in lots of towns, which has helped too. Some people say it's just a trend that'll pass, but I'm not so sure. People have been playing games around a table for thousands of years.
Interviewer: And what's next for you?
Marcus: I'm working on a game for families with very young children, which is a completely new challenge. Kids of four or five can't read, so every rule has to be explained through pictures. And they're brutally honest testers. If they're bored, they just get up and walk away!
According to Marcus, what is most important in a good game?
- A. the interaction between the players
- B. rules that are clever and complicated
- C. being quick to learn
Ver respuesta y explicación
Respuesta correcta: A. the interaction between the players
Explicación
'The key thing is what happens between the players' – laughing, arguing, making deals. He says clever rules are what 'a lot of designers' focus on, not him, and he doesn't mention how quick a game is to learn.